Download Supercard For Mac

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Get your butt back to the top of the WWE SuperCard with the BlueStacks Advantage. When you use the free BlueStacks 4 app to play WWE SuperCard on PC and Mac systems, you can unlock a whole new world of features and benefits that will give you the edge in the ring. You can download SuperCard 4.7.3 for Mac from our application library for free. This Mac app is a product of us.SuperCard. SuperCard for Mac.

SuperCard
Developer(s)Solutions Etcetera
Stable release
Operating systemSystem Software 6, System 7, Mac OS 8, Mac OS 9, Mac OS X
Typehypermedia, development
LicenseProprietary
Websitewww.supercard.us

SuperCard is a high-level development environment that runs on Macintosh computers, under OS 8 and 9, and OS X. It is inspired by HyperCard, but includes a richer language, a full GUI toolkit, and native color (as opposed to HyperCard's Apple- or third-party-supplied add-ons).

The programming language used by SuperCard is called SuperTalk, and is largely based on HyperTalk, the language in HyperCard. In addition to the core language, SuperTalk can call out to OSA-based scripting languages such as AppleScript, and shell commands. The language can be extended with so-called externals, chunks of compiled code that appear like native routines.

Programs created using SuperCard can be run inside the IDE itself, or as 'standalones', which combine the user-created programs and resources with the execution engine used by SuperCard.

History[edit]

The early years[edit]

SuperCard was first created by Bill Appleton and published by Silicon Beach Software in 1989. In 1990, Silicon Beach was acquired by Aldus Corporation. Aldus released version 1.6 of SuperCard which brought support for AppleEvents, enhanced graphic capabilities and several other improvements.

Mid-1990s[edit]

In February 1994, Allegiant Technologies of San Diego bought SuperCard. Allegiant released several versions of the software, and even won the 1995 MacUser Editor's Choice for Best New Multimedia-Authoring Application. Version 1.7 of SuperCard, which was released in June 1994, included several important enhancements, including QuickTime support and switch statements. In December of the same year, version 2.0 was released. This was the first PowerPC native version, which made it a lot faster than previous versions on newer machines. Also, this version introduced an application called Standalone Maker, which put a front end on the ability to edit the resource fork of executable SuperCard projects. SuperCard had always been able to produce stand alone executable applications, but this tool lowered the barrier to entry for novice users. Version 2.0 and 2.5 were released in Japanese-language versions.[1]

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Late 1990s[edit]

Several versions of SuperCard were released thereafter, that included features such as support for full 24-bit color and improvements of the filmstrip feature. In early 1996, a new companion product called Marionet was released. This add-on allowed projects to communicate over local networks or the Internet. 20 months thereafter, the third version of SuperCard was released. This new version sported a new project file format supporting user properties, and a completely new Project Editor.

Allegiant's goal was to keep innovating on the Macintosh product, while delivering a Windows runtime environment (edit on the Mac, run on Windows or Mac) and ultimately a Windows authoring environment. The firm went through three different attempts to bring a Windows version of SuperCard to the public. The first was a true 'port' of the product (which would have included both editing and runtime environments on Windows), it was taking too long and was very unstable. It was determined that it would be unfeasible to use the Macintosh source code as a basis for porting to Windows at the time, so a second was an attempt to make a runtime-only environment that supported most of the capabilities of SuperCard, but under a brand new code base that was written from the ground up with new engineers. This version was more stable, but ultimately did not make it to market (although it formed the basis for the Roadster plugin (see below)). The third attempt was very short-lived, but was based on conversations with Apple related to QuickTime Interactive (QTi), which was going to provide a Quicktime-based environment that could be used to create a Quicktime-based development and authoring tool using the SuperTalk language.

Ultimately, the firm also created a SuperCard browser plugin called 'Roadster' in 1996 to run 'projects' — the SuperCard version of stacks. Roadster supported a subset of SuperCard's capabilities, but since it was a web plugin, it was the first time that SuperCard content could be played on Windows.

In May 1998, Incwell DMG acquired SuperCard and all related products from Allegiant. Shortly thereafter, version 3.5 was announced. This version, which was finally released in October 1998, was faster than its predecessors, had support for QuickTime 3, Drag and Drop, and more.

Version 3.6, released in 1999, brought a Japanese version and many internal improvements.

The 21st century[edit]

In 2002, SuperCard was acquired for the fourth time. This time, Solutions Etcetera, the company that had been developing SuperCard for IncWell, bought the product, and announced version 4. This new version introduced Mac OS X support, complete theme compliance and a wide range of user interface elements to go with it.

Since then, versions up to 4.8 have been released, bringing improvements and bug fixes, native support for Apple's new Intel-Chip-Based Macs, IDE enhancements, extended numeric precision, anti-aliased draw graphics, and expanded shell support.[2]

References[edit]

  1. ^''The online MacinStuff Times' SuperCard 2.5 Japanese Version Ships'. www.informedusa.com. Retrieved 2018-06-06.
  2. ^'Introducing SuperCard 4.8'. www.supercard.us. Retrieved 2018-06-06.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=SuperCard&oldid=873410785'

To start with if you want to get WWE SuperCard for PC, you need to install an emulator for your PC. There are lots of options such as BlueStacks, KOPlayer, but really any Android emulator will do. The next step, once you’ve installed the Android emulator, is that you would need to login with your Gmail email account to setup the Google Play Store. Now if you already have a Android mobile, your Google account will already have all the Android app you installed. But if you do not then you will need to create a Gmail account for the Google Play store. Once you have setup the Google Play Store, just search for the WWE SuperCard app and click on the “install” button, which should install WWE SuperCard for PC.

It does not matter if you’re using Windows or MAC computer, you would need to download and install an Android emulator. This is your choice and once you’ve downloaded it, you will have to sign in using your Google account or Google email so you can search and install WWE SuperCard. It can be found in Google Play Store.

WWE SuperCard is a app that was developed for Android users. Most developers would not expect you to use it on a Windows or MAC computer.So if it was not for Android emulators it would not be possible. But there are Android emulators, so you can now enjoy playing the app on your PC, be it Windows OS or MAC.

Download WWE SuperCard for PC

To download WWE SuperCard for your PC you will need the BlueStacks App Player program. The application allows you to run Android apps on Mac OSX or Windows systems, install a definite number of apps, as well as sync apps from Android devices to desktop systems. Let us see how.

Download and Install Bluestacks

First you will need to download and install BlueStacks App Play, this is the starting point to get all of this working. BlueStacks is downloadable from the BlueStacks website. You can also get the download from any other trusted software app hosting sites, but its better to get it from the developers.

Once you run the install, the program will be installed directly into your hard drive. You can either opt in or out for BlueStacks spotlight and notifications.

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Run the Program

Once the installation is finished, the program will open in its home screen. Several options such as apps search, sync apps, access settings, etc. will be displayed on the home screen.

You can now either start installing android apps or can sync your android device apps so that you can run them in your PC.

Download and Install WWE SuperCard

In order to install WWE SuperCard, you will need to have a Google account which will associate BlueStacks with the Google Play Store. You can register with your existing Google+ account. If you do not have one yet, you will need to create one. Apart from Google Play, BlueStacks connects with two more app stores – Amazon and 1 Mobile. All you need to do is to go to the app search section of the program and enter “WWE SuperCard”. You will be directed to the store that features it. Once you are there in the store (for example, in the Google Play Store), you can then navigate the features of that specific store and find the WWE SuperCard app. You can download WWE SuperCard without any difficulty and the installation will be performed automatically by BlueStacks itself.

Optional – Sync Android Apps from Your Phone Device

To sync your apps from your android device, you will need to go to BlueStacks’ app sync section. Next, you will need to download an app called Cloud Connect which is found in the Google’s Android Market, the Play Store. Once the app is fully downloaded, you will then need to go to the settings section within BlueStacks. Once there, you will click on Cloud Connect. This will direct you to a window asking you for your email id and your android phone number.

Once you provide your details, Bluestacks will send you an email. This will have a pin number that you will need in the next step. When you have got the email with the pin, you will need to go back into Bluestacks where you will be asked to provide this pin number when you opt to sync your existing android device apps to your PC.

Remember however, that this will only sync the apps themselves to your PC system. As of now. The downside of this whole process is that BlueStacks does not let you sync your app data. This generally is really useful as it will have data about game progress, login credentials, setting and lots more.